Chapter 1: Skeleton
Chapter Text
Skeletons - they still have some skin but not much - it hangs off their bones along with flowers and vines as they grip rotting wood with frayed string and pick out burnt arrows ready to fire them. They long for touch, to feel something again. Bitterness flows through their heads as they feel only jealousy of the player for feeling what they never can again. As they die they think it a mercy allowing the feeling to take over. The darkness encompassing as it surrounds them with warmth that they never thought they would feel again.
Glowy eyes would be cool here too, as well as the flowers having like magical properties so they make cool particles or smth.
I feel like the eyes could be like really sad-looking, but players can almost never get close enough to see the despair because of the constant arrow fire. Also, the arrows being burnt or damaged in some way could indicated a way that the Skelton died or how long they’ve been wandering with nowhere to go.
Chapter 2: Zombie
Chapter Text
Zombies - Skin is decaying obviously, some parts have fallen off completely leaving exposed bone and bugs have made homes in their bodies. With the fact that their nerves don’t really work anymore and they can’t think about things very well anymore, they don’t notice the bugs or care. They kinda just walk around like an empty shell rather than being the person that they once were. They attack players by trying to rip bits of their skin off to fill the gaps in their own bodies. When they die they don’t really feel anything, it’s kinda like they just fall asleep. Like they simply stop existing entirely.
I feel like you can tell how long they’ve been dead by the amount of stitches and different coloured skin patches they have on their bodies. So, like if a zombie had quite a few patches of skin stitched to its body then it’s been wandering for a while, cause it usually takes a lot of time for them to find people due to walking really slowly and it takes time for them to get thread materials and to do the stitching in general.
Chapter 3: Spider and Cave Spider
Summary:
I might make another chapter that focuses on cave spiders later on :]
Chapter Text
They’ve grown larger from a special mutation cause by experiments from previous players (not alive anymore lol) the gene not mixing well with the cave spiders poisonous effect. The mutation caused instincts to awaken in certain conditions causing their hostility in darker conditions. Most of the previous players conducting these experiments were killed by an unrelated source but some were victim to the mutants they created.
Their red eyes have an unusual coloured tint as well as parts of their bodies. Occasionally, the pigment is so prominent that the spider appears to glow. This colour can be green, blue, purple or a mixture of these. It appears like veins, a clue towards their unnatural origin.
Chapter 4: Endermen
Summary:
I wrote a lot for this one compared to the others <3
Chapter Text
Again, these mobs are mutated, however their original form was human, being other players, usually children when the experiments occurred. When created, they were seen as inhumane and monstrous, therefore banished to the End Realm. However, in more recent years, they have begun to bleed through into other dimensions, adapting semi-quickly to their new environment and branching out to other places as ‘humans’ usually do. First to the Nether, then slowly, the Overworld. Their violent tendencies caused by eye contact are a trauma response embedded into their minds during the experimentation. They grow hostile as a defence mechanism when looked at by a player.
They constantly drip a goo-like substance that helps against the environments of the different dimensions. The substance is purple within the End, giving protection against void particles, green for the nether, helping with the heat and red in the overworld for a slight water resistant effect, although it is not very prominent due to the lack of time spent developing and living in the overworld, their bodies have not had enough time to adapt yet. It is subtle enough to go unnoticed - being covered by a purple disguise goo to again protect from further experimentation.
When completely calm or docile, unthreatened entirely, their jaws relax and unhinge, their eyes and substance glow slightly, their relaxed state allowing usually hidden features to return. They also have traits similar to the Ender Dragon, like tails and sharper teeth or claws, some even being slightly fireproof or having scales.
