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    Summary

    A single note - a name, a location, and a date - is what brought them all together. With no memory of one-another, yet this strange sense that they've accidentally doomed the world, only a single prophecy served to guide them. Will they be able to save Baldur's Gate before it's too late? Will they uncover their memories and figure out what happened in their past? What they've lost? Who they've lost?

    The reimagined telling of the Dungeons and Dragons campaign 'Veil of Echoes'. This campaign is set in the year 1500 in Faerun, after the canon events within the preexisting universe - it is a divergence from other canon material after the year 1493. It is told in the perspective of our seven protagonists: Vena, Zae'lia, Umbra, Go'Ven, Korvin, Ayla, and Itha.

    Some spoilers ahead for other D&D material, as well as Baldur's Gate III as this is set in the same universe, roughly eight years later.
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    Some future chapters will contain two versions - they are identical except for the alternative version contains elements of smut. Readers can choose to enjoy the fade-to-black or the additional content, the chapter note will preface any alternative versions! Otherwise, the story is rated T or M mostly.

    Series
    Language:
    English
    Words:
    230,470
    Chapters:
    31/40
    Comments:
    5
    Kudos:
    6
    Hits:
    232