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Summary
Artemis has mastered the art of wearing masks, effortlessly slipping into different personas to ensure her survival in a life of blood and cruelty. She’ll do whatever necessary to complete her missions, all to perform to the expectations forced upon her by a malevolent master.
Sleuthing the dark, shadowed streets of Baldur’s Gate one minute, adducted by mind flayers the next, Artemis finds herself in a rare situation; she is wholly, irrevocably, out of her depth. Thrust into unfamiliar territory and surrounded by a group of enigmatic strangers, the ruthless assassin must don the persona of the plucky, witty mercenary.
It should come as second nature to deceive and manipulate her new companions, to tangle them seamlessly in her web of lies. Yet, Artemis discovers she is not alone in the art of manipulating minds and hearts. Astarion not only harbours secrets as deep and twisted as hers, but he also seems unwittingly driven to outmanoeuvre her in her own game. Unbeknownst to him, manipulation is a dance whose steps Artemis has long perfected.
Let the games begin, high elf.
